I. Write the correct modal verb: 1. I
ride a bike. I always fall off.
a. may not b. can't c. don't have to
2. You look sick, you
see a doctor.
a. should b. can c. may
3. Remember, you are in a library. You
speak loudly.
a. must b. mustn't c. don't have to
4. Don't forget to take an umbrella. It
rain later.
a. may not b. can't c. might
5. We
chew gum in class.
a. shouldn't b. must c. don't have to
6. You
make pancakes. I've already made some.
a. may not
b. can't c. don't have to
7. Students
take exams twice a year.
b. must c. may
8. Sorry, I come yesterday.
a. didn't have to b. can't c. couldn't
9. Students
borrow up to four books at a time.
10. You really smoke.
11. Tim
go to school tomorrow. It's Sunday.
12.
you help me with my homework, please?
13. I
go out tonight. I'm babysitting my little cousins.
14. We
hurry. I don't want to be late again.
15. you play swim as a child? No, I
16. He speak Spanish fluently. He's been there for only a week.
17. She's got plenty of time, so she
hurry.
18. You
leave now if you wish.
19.
you open the window a bit, please?
20. you play the guitar?
21. You practice more if you want to take part in the marathon.
22. You
say things like that to your sister.
a. can
Most people who have come across computer games have a pastime either negatively or positively. Indifferent, in general, a little. And for many years now, disputes between opponents and supporters of computer games have not subsided, and the most diverse arguments are given. Sometimes you wonder what kind of logical chains are being built. And basically both sides rest on moments related to the psyche, society, and personal development. Let's try to figure out what psychologists think about video games.
In the US, 99% of boys and 94% of girls regularly play video games. Of these, 97% spend at least an hour a day on this. Five years ago, the total revenue of the gaming industry exceeded $ 25 billion a year, and games themselves have long been an integral part of pop culture.