Collection (from Latin collectio - collecting, collecting) is a systematized collection of rare objects, united according to some specific feature, having internal integrity and belonging to a specific owner - a private person, organization, state.
Examples of
Baldin collection
Dzikov collection
Zoological State Collection Munich
Collections of the Herbarium of Moscow University (Unassembled collections in the Herbarium of Moscow University)
Brezhnev car collection
Collection of landmarks of the Russian Empire
Peggy Guggenheim Collection
Collection of seeds of cultivated plants Vavilov
Collection of modern religious art
Filippi collection
Frick Collection
Meteorite collection of the Russian Academy of Sciences
Imperial Collections Museum (Tokyo)
Museum of Private Collections
Museum of photographic collections
New collection A collection in programming is a program object that contains, in one way or another, a set of values of one or different types, and allows access to these values.
The collection allows you to write values to itself and retrieve them. The purpose of a collection is to serve as a repository for objects and provide access to them. Collections are usually used to store groups of objects of the same type that are subject to stereotyped processing. Various methods can be used to refer to a specific element of a collection, depending on its logical organization. An implementation may allow individual operations to be performed on collections as a whole. The presence of operations on collections in many cases can greatly simplify programming.
1. The new bus-driver had an accident after he had driven a few yards. 2. When I got to the cinema, the film had started. 3. The students entered the classroom five minutes after the bell had rung. 4. After she had locked and bolted all the doors, she went to bed. 5. The students did the exercise very well after the teacher had shown them how to. 6. The little boy told a lie five minutes after he had promised to tell the truth. 7. When the plane landed, the sun had set. 8. She felt sick after she had eaten a whole box of chocolates. 9. After the doctor had examined the child he had a talk with the mother. 10. When I called on my friend, he had gone out. 11. Mary had finished her homework when her father came home from his office. 12. I threw away the newspaper after I had read it. 13. After she had spent all her money she asked her father to help her. 14. The teacher gave back the exercise-books after he had corrected them. 15. The sun had risen when the farmer started work.
Collection (from Latin collectio - collecting, collecting) is a systematized collection of rare objects, united according to some specific feature, having internal integrity and belonging to a specific owner - a private person, organization, state.
Examples of
Baldin collection
Dzikov collection
Zoological State Collection Munich
Collections of the Herbarium of Moscow University (Unassembled collections in the Herbarium of Moscow University)
Brezhnev car collection
Collection of landmarks of the Russian Empire
Peggy Guggenheim Collection
Collection of seeds of cultivated plants Vavilov
Collection of modern religious art
Filippi collection
Frick Collection
Meteorite collection of the Russian Academy of Sciences
Imperial Collections Museum (Tokyo)
Museum of Private Collections
Museum of photographic collections
New collection A collection in programming is a program object that contains, in one way or another, a set of values of one or different types, and allows access to these values.
The collection allows you to write values to itself and retrieve them. The purpose of a collection is to serve as a repository for objects and provide access to them. Collections are usually used to store groups of objects of the same type that are subject to stereotyped processing. Various methods can be used to refer to a specific element of a collection, depending on its logical organization. An implementation may allow individual operations to be performed on collections as a whole. The presence of operations on collections in many cases can greatly simplify programming.
2. When I got to the cinema, the film had started.
3. The students entered the classroom five minutes after the bell had rung.
4. After she had locked and bolted all the doors, she went to bed.
5. The students did the exercise very well after the teacher had shown them how to.
6. The little boy told a lie five minutes after he had promised to tell the truth.
7. When the plane landed, the sun had set.
8. She felt sick after she had eaten a whole box of chocolates.
9. After the doctor had examined the child he had a talk with the mother.
10. When I called on my friend, he had gone out.
11. Mary had finished her homework when her father came home from his office.
12. I threw away the newspaper after I had read it.
13. After she had spent all her money she asked her father to help her.
14. The teacher gave back the exercise-books after he had corrected them.
15. The sun had risen when the farmer started work.